FREEZING FRICTION
GAME DESIGNER. TECHNICAL DESIGNER.
FAST-PACED THIRD PERSON ACTION where you skate and grapple through icy caverns to unleash fire, through blade and bullets, on massive worms and their spawn.
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GENRE: Third-Person Action
TEAM SIZE: 17
PROJECT DURATION: 12 Weeks
ENGINE: Unreal Engine 5
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Designed and implemented high-octane third-person character, camera, and controls
Designed and implemented melee and ranged combat toolkit
Collaborated effectively with other designers to define our combat loop
Collaboratively designed and implemented 5 enemy types, including the worm
Designed and implemented player HUD
Collaborated with artist, defining requirements and supporting technical implementation
Informed design decisions via process of playtesting and iteration
Engaged in substantial pre-production process, involving ideation and prototypes