FREEZING FRICTION

GAME DESIGNER. TECHNICAL DESIGNER.

FAST-PACED THIRD PERSON ACTION where you skate and grapple through icy caverns to unleash fire, through blade and bullets, on massive worms and their spawn.

  • GENRE: Third-Person Action

    TEAM SIZE: 17
    PROJECT DURATION: 12 Weeks
    ENGINE: Unreal Engine 5

    • Designed and implemented high-octane third-person character, camera, and controls

    • Designed and implemented melee and ranged combat toolkit

    • Collaborated effectively with other designers to define our combat loop

    • Collaboratively designed and implemented 5 enemy types, including the worm

    • Designed and implemented player HUD

    • Collaborated with artist, defining requirements and supporting technical implementation

    • Informed design decisions via process of playtesting and iteration

    • Engaged in substantial pre-production process, involving ideation and prototypes

🔒UNDER CONSTRUCTION